

Check the posts in my profile. It’s a walking game similar to Pokemon Go.
You collect ingredients, brew potions and sell them. With the gold/reputation earned you can buy things (skins, pets, buffs).
And you can decorate your neighborhood :)


Check the posts in my profile. It’s a walking game similar to Pokemon Go.
You collect ingredients, brew potions and sell them. With the gold/reputation earned you can buy things (skins, pets, buffs).
And you can decorate your neighborhood :)


Oh, why do you want to change away from iOS? Just due to the cost or other reasons?
I’ve been an Android user all my live, but I do like to tinker more (:


I actually have a few friends who want it on iOS. I’d have to get a used iPhone though and Apple also charges $99 a year just to keep your free app on their store…
So my plan for now is to release for free on Android and if there is actually interest in the game I can look into iOS later. But then I’d have to do a onetime buy to play (like $5) for iOS to cover the cost. Bit of a mixed bag to be honest.


It’s still in Closed Testing (until Google finally lets me fully release it).
You have to join the Google Group here with your Play Store email:
https://groups.google.com/g/wandering-alchemist-closed-test
Then you can join the test and download normally in the Play Store:
https://play.google.com/store/apps/details?id=com.vlyn.wanderingalchemist
Always eager to hear feedback and suggestions, if you can think of some fun content let me know :)


No complaining, but if you travel above 12 km/h you won’t get any progress on distance walked (For daily quests, companion pickups and so on).
But you can fully pick up resources, brew potions, sell them and place buildings (though as soon as you back out of placement mode you’ll jump in location, not optimal).
I only added the 12 km/h gate to discourage playing while driving, but the game doesn’t bug you about it :)


Similar to Pokemon GO, as in it’s a real world walking game.
You pick up potion ingredients you find (with some minigames), brew potions and sell them. There’s various NPC factions and they all want potions with different effects.
The gold and reputation you earn can be spent in the store, for:
Generally the game is fully offline and only needs GPS. One little trick I used: Despite being offline you see the same map and resources as other players, so if you find something you can tell others about it. Of course progress, buildings you place and so on is fully Singleplayer.
There is a one-time street map download function, around 30-150 MB depending on your location (I tried to cover the entire world), if you want streets as orientation while playing. The map itself is fully made up and procedural.
Very technical, sorry, I’m not good at sales pitches (:


I had a look at those apps / communities. They mostly try to sell a service to you. Like weirdly enough the app hides all reviews, but when you dig deeper the reviews that are there are “I paid for the service and got my app approved!”
Really fishy.


And get my Google account potentially banned? I dunno man :D


And they actually work? Google is cracking down on stuff like that and to be honest I’d prefer real testers ^^’


That would be lovely <3
I don’t want to self-promote here, but you can find the game when you go to my profile. To be honest it’s 90% done, I do have some ideas for more content and I probably should add a tutorial (it throws you right into the game right now), but the tester requirement has been a hard wall so far.


Huh, interesting. They might have tightened up the requirements, there are way too many scams out there.
This is where I’m at (after exhausting all options so far):

It doesn’t look too bad, but then you have to keep in mind only testers actually playing the game for 14+ days count, which is insane. Maybe I’ll have to go to Fiver as you said :)


I do blame Google a little bit, as in you can’t just give someone an app-store link, they join your test and can play.
Having to invite each tester per email, or have them join a Google Group really hinders things. I did try making posts on Reddit to find testers, got 1000 views and barely anyone signed up :-/
As for marketing, sure, I could always fall back to that. But it’s a fully free game, I’m not expecting to make any money on it. It does have a “Support the developer” option, but those usually don’t work well at all (no reward for it, fully optional donation).
Hell, I made the game because I wanted to go on more walks myself, but then I spent the last months in front of the PC actually making the game instead of walking, so that backfired :D


Took me a long time to find decent headphones that last long.
I’ve tried several times with beyerdynamic, my DT 880 lasted for quite a while, but then got issues. I sent the DT 990 and the DT 1990 PRO back, they both lost audio on one side after a few weeks. I totally gave up on headsets (with a microphone), they are always shoddy quality wise and either the mute button breaks or one side gives out… or the headband snaps.
I’ve had the Sennheiser HD 660 S for 5 years now and the best thing about it: The cable goes to both sides. So when the cable finally broke on one side I could simply replace it for 15€. It’s also much easier to switch out the earpads, they just click in. Compared to the DT 880 where it feels like you’re going to tear something and you have to stretch the thing onto the plastic.


Could you not change the title? Yours is factually wrong.
The original is:
Terraria developer Re-Logic condemns Unity, donates $100k to both Godot and FNA
They are donating $100k each, as in $200k at once. And then another $1k per month each.
I guess it will become available as soon as it goes live on the app store. But I’m not distributing directly via apk (I do have my debugging apk, but it’s not setup for end users).