• RunicSword@beehaw.org
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    2 days ago

    Hollow Knight. I know the new game is coming out tomorrow (?) but I just couldn’t get into the way the game feels. I love Metroidvanias but something about Hollow Knight and it’s gameplay just didn’t make me come back for more.

    • verdigris@lemmy.ml
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      2 days ago

      That’s crazy… The only complaint I ever hear about the game that I have to begrudgingly accept and move on is from people who just detest any amount of backtracking, i.e. people who hate metroidvanias.

      Everything about the game’s feel, from the controls and movement to the art and atmosphere, I would rate as best-in-class. Unless you get creeped out by bugs or cannot stand anything animated, I cannot fathom what your complaint is.

      I’m curious how much you played – I will say that the game does bury the lead a bit, both artistically and mechanically. The first area seems almost monochrome and until you get the dash your prime form of locomotion is walking. But once you’ve been to a few different areas you start to realize how much bigger the game world is than you initially thought.

      • Cethin@lemmy.zip
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        1 day ago

        I think one issue with the game is that you should probably play largely unguided. Most gamers today can’t play games without a guide up though. Yeah, the game is going to suck if you aren’t engaging with the main premise of exploration and discovery.

      • RunicSword@beehaw.org
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        2 days ago

        I put about 10 hours into the game. I think the way hits and getting hit feels. It’s been a while but doesn’t the screen pause slightly when it happens?

        I know people complain about the difficulty but I was fine with what I experienced in it. I grew up in the 80s playing the original Mega Man games hahaha.

        • verdigris@lemmy.ml
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          1 day ago

          Mmm, there is a bit of knockback. There’s a trinket you can equip that basically eliminates that, but learning to deal with it is just part of the combat flow.

    • Tenderizer78@lemmy.ml
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      2 days ago

      I played it, but I just found it mind-numbing.

      Metroidvania always do that to me.

    • Dutczar@sopuli.xyz
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      2 days ago

      It’s the walking and movement for me. Getting to places takes ages. Compared it most other metroidvanias, which have denser fast travel and/or more movement options, HK is lacking, the dash is marginally faster and the ultra dash is situational, basically only for dedicated spots. This isn’t as much of an issue in most Soulsborne games, which HK was going for, but you don’t go back to old areas as much there. Even Elden Ring’s open world throws a shitton of fast travel spots and has everything you need in a small hub.

      I will admit the combat didn’t gel with me too much either, despite being a FromSoft fan. Not sure about that one, maybe it’s the precision of movement required.

      Maybe Silksong will do better with Hornet’s faster movement, but I won’t be buying it now.

      • Cethin@lemmy.zip
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        18 hours ago

        For fast travel, part of the design is about shortcuts, which I prefer. It’s closer to the Dark Souls 1 philosophy instead of the later games. One cohesive world that makes sense that you exist within and learn, instead of fast traveling every 10 meters.

        I agree with the dash though. Spamming it to move a little faster was so annoying. I’m playing Silksong and the new dash you can hold to sprint, and it’s much nicer.