It would be cool if instead of remaking/upscaling/remastering old games, companies made new games using old (or tastefully modified) old engines and graphics. I would totally be down for a new, official Deus Ex game on Unreal 1.
Same. I think some of the old engines still have plenty of life left in them. It’s more about gameplay and visual style than graphical fidelity to many, and I think the popularity of games like G-Mod and Minecraft exemplify that. Combine that with the crazy GPU and RAM prices these days and I think there’s plenty of room for ideas like this.
New Blood Interactive has a lot of cool modern games that run on Unity, but with rendering and graphics settings that emulate that crunchy, tesselated, old-school visual style. Maybe some of those will scratch the itch.
Yes. Very cool to see the Build Engine getting a revival.
Even something like Selaco or Hedon which run on GZDoom instead of an “authentic” older engine.
The novelty of amazing graphics has long ago worn off for me and I prefer simplier graphical fidelity with an art style and sharp gameplay instead. I think also from a money standpoint if a developer wants to capture the wider nostalgia audience, that direction is better able to do it.
It would be cool if instead of remaking/upscaling/remastering old games, companies made new games using old (or tastefully modified) old engines and graphics. I would totally be down for a new, official Deus Ex game on Unreal 1.
Same. I think some of the old engines still have plenty of life left in them. It’s more about gameplay and visual style than graphical fidelity to many, and I think the popularity of games like G-Mod and Minecraft exemplify that. Combine that with the crazy GPU and RAM prices these days and I think there’s plenty of room for ideas like this.
New Blood Interactive has a lot of cool modern games that run on Unity, but with rendering and graphics settings that emulate that crunchy, tesselated, old-school visual style. Maybe some of those will scratch the itch.
You mean like Ion Fury, that game fucks
Yes. Very cool to see the Build Engine getting a revival.
Even something like Selaco or Hedon which run on GZDoom instead of an “authentic” older engine.
The novelty of amazing graphics has long ago worn off for me and I prefer simplier graphical fidelity with an art style and sharp gameplay instead. I think also from a money standpoint if a developer wants to capture the wider nostalgia audience, that direction is better able to do it.
Xenogears needs a hard remake, tho.