Although I usually like playing city building games that focus on realism or sandbox creativity, I actually really enjoyed this game’s puzzle-like building mechanics. You work with (and around) building effect ranges to figure out optimal placement for your infrastructure, because depending on a building’s surroundings, it changes what type of building it is. For example, a generic residential building might become a gentrified yuppie bloc if there’s enough entertainment businesses around. A farm will upgrade if there’s enough silos nearby, so figuring out the perfect pattern for farms, fields and silos is a whole puzzle.

It’s a lot of fun.