I’ll start with mine. clears throat
“65% of Hazbin/Helluva fan comics, fan animations/animatics, fan fiction.etc are unironically better than anything Vivziepop has ever made in her career!”
Feel free to down vote me and called me a sleazeball douchebag troll.


But we weren’t alone, I still could contact all my friends as usual via voice chat and game together. I saw people at the store, I say colleagues while working remotely in video chats (still do, WFH ftw).
I guess people not adapted to an online life felt isolated, but those were the same criticising my style of life so… Skill issue and get fucked.
Yeah I get it. But, socializing online is not the same as socializing in person. Online there are at most two senses involved, sound and sight. Socialization also has proprioceptive, tactile, and even olfactory dimensions. There’s also a do-together dimension, not about doing the same thing but doing something in the same physical space that is psychologically distinct from occupying the same virtual space or doing the same digital activity online.
Again, I get it, I can personally function socializing mostly online. But that’s not typical. Most humans need to socialize in person to stay mentally healthy. It’s OK if you don’t want to, but just accept that you’re probably in a minority. There’s a fundamental biological reason the Meta universe crashed. Existing mostly online, although it could be healthy for some individuals, is considered pathological by most.
not necessarily disagreeing with you just providing my personal experience/perspective/knowledge, there is a very tangible sense of proprioception in VRChat. it kept me sane during lockdown.
there is also a study (I can dig up if anyone’s interested) that shows that your brain stores memories experienced in VR in a way that it doesn’t with flat screen gaming.
now meta horizons was an absolute disaster and I don’t know where that blame lies, it’s strange that despite everyone in VRChat being An Anime you can apply a level of suspension of disbelief and it really does feel like you’re sharing the space with other people.
Agree. The lack of market penetration of VR during the pandemic was a factor. However VR is not for everyone. I always remind how VR presence in novels, even when romanticized, is always in a dysdopic context. Rarely interpreted at a positive. People tend to have a rejection to online only VR interaction. Humans need touch.