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Joined 6 months ago
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Cake day: March 11th, 2025

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  • I guess it depends how you conceptualize the automation genre.

    W&R:SR is light on the “lots of little buildings turning a few ingredients to something else” of the genre leading games, but it’s way closer to modded Factorio levels of logistic complexity than any other city builder I can think of. At least, if you’re trying to make it so you don’t have to micromanage your established industries. Logistics is such a core part to the genre that I figured this would be of interest to folks here 🙂