

Imperial units are fine. They have rational conversion ratios between them and standard metric. I was in bed at the time and miles is what I got from search results.


Imperial units are fine. They have rational conversion ratios between them and standard metric. I was in bed at the time and miles is what I got from search results.


Fuck. Thanks for noticing it has been fixed


https://oceanservice.noaa.gov/facts/oceanwater.html
So there’s 332,519,000 cubic miles of water on the planet approxomately
The earth has a radius of 3,950 miles
That leaves a surface area of 4 * pi * r2 = 196,066,797 square miles.
332 miles3 / 196 miles2 = ~1.7 miles I know I’m supposed to do 3D calculus but I don’t want to do that right now and the difference in radius is negligible,


That’s what happened to them. If they were white.


Earth won’t heat death it will be burnt to a crisp by the sun


This helped! Disk IO read is now a bit less than double the speed bandwidth! Much more reasonable. Thank you/:))))))
Edit: it has now steadied out to about 1.25x the seed traffic! Amazing!


I just changed it. I’ll get back to you in a bit.


I don’t see number of head seeks. Just userspace file IO read.


Yeah but youd think I would fill some sort kf buffer up eventually, if I’m limited by bandwidth, right?
Am I actually just limited by DiskIO so I’m always behind? My memory usage is around 250MB.
I block any hexbear and .ml


Why would there need to be? What would a fork do?


This would be so nice if it was FOSS


Yeah probably.
Even big Minecraft servers are just many servers with load ballancers. The game has server redirects built in for this reason.


Actually I can provide a little more detail. Check out how Matrix handles event graph resolution/desync. It’s why messages sometimes come in out of order. This is a fundamental problem with decentralization: authority breakdown. The homesever in Matrix is considered the authority for the clients, but within the Federation itself there is no true authoritative party or event history. If a server goes off federation for a while, a room will split, and once it re-federates it and other servers will have different event graphs, assuming something happened in those rooms in the meantime for both the defederated server and federated server(s).
Basically: videogames assume that within a certain amount of latency the server’s state is permanent and authoritative. Federation breakdowns even for 500ms can destroy a games running state.


The game has to be made for distributed servers. The game software expects that everything the server says is authorative, including for rollback. Multiple servers introduces an extra source of latency and it’s just so hard to deal with.
I don’t know too much about this.


Chat server is easy: Matrix (actually multiple servers but same effect)
Game server is very hard. The game has to be made for it or you have to be very good at network application engineering to hack it in.


Some apps store parts of the apps running state in storage some don’t.


It’s just the apportionment of funds. So the military can’t coast forever without congress giving it money.
OK