Apparently you can’t read, so we both have things we need to work on 🤷
I was using that syntax, but nothing seemed to be checking it. Running an external app to get static checking done isn’t great, presumably there are extensions for common IDEs?
But the poor vscode developer experience went beyond that. I attribute it to dynamic typing because most of my frustration was with the IDE’s inability to tell me the type of a given variable, and what functions/properties were accessable on it.
I hope it’d be better on an IDE made specifically for python, although idk how many extensions I’d have to give up for it, and things like devcontainers.
I was avoiding my pending messages for fear of what bullshit you replied. I wish I waited longer.
These two statements contradict. Were you an adult at the time or in middle school?
Only if you’re ignorant, or willfully misinterpreting.
I learned flash animation in middle school.
I was still doing it as a hobby as a young adult.
I learned development in college.
My use of flashmx gives me an idea of how difficult flash animation was.
My career of development gives me an idea of how difficult doing JavaScript animation is.
I was an adult, in the career of software dev, and a hobby of flash animation, when flash died.
If you think that tools for web animation without flash were so easy in the mid-10s, then show some proof. Link me to a tutorial. I can link you to a flash tutorial if you want.
Actually never mind, I’m done with your ignorant bullshit. You’ve gotten me to waste too much time on your absolute nonsense.
I hate on it mainly for its lack of static typing.
I tried building a HomeAssistant add-on in python, and it was not a good experience. Idk what IDE python devs usually use but VSCode did not provide much assistance.
I’ll hate on python (or any dynamically typed lang) as much as the next guy, but let’s not be language snobs
So yes, there has been a massive, massive increase in non-flash video content
how many of those are animated video. holy willful misinterpretation.
In fact, most of the old flash videos have more views on youtube than they ever had in their original forms.
what point do you think you’re making here?
this whole thread is lamenting the fall of interactive animation. you cant hide a funny mouse-over easter-eggs in a youtube video, like OP is talking about. The file sizes are huge.
Flash was abandoned as fast as possible as soon as newer, easier and better alternatives arrived.
except that the alternatives that fulfill the wants of OP are way harder to make the equivalent art.
You have been elitist as fuck throughout all your comments in this chain, thinking that you are somehow better than everyone else because you got stuck in some old software and didn’t manage to migrate to something better.
Only because, as you demonstrated in the other thread, you’ve (willfully?) misread what I’ve said. meanwhile you’ve just told people “learn to code or pick up a camera, fuck the art that you actually wanted to make”
learn to read. where did I say I was a flash developer, let alone a great one?
I’ll tell you what I did say: I said I was an (amateur) flash animator starting in middleschool, and I was a developer (not flash) by the time flash was dying (which IMO is the early to mid 10s).
fucking figure out what your argument even is.
I keep saying “it was difficult for people back then to find alternatives that let them express their art as easily, and thats why it died”
You keep talking about how easy it is now which is completely irrelevant. like your whole aside about roblox.
then you keep dragging on textbook dates and stats, which tell you what happened, but not why.
Now you don’t even know that Unity totally does 2D as well and that it’s easier to use than Flash ever was
easier to use for what?
For shits and giggles I decided to check out a tutorial on making 2D cutscenes in unity. and one on how to use unity Animator. and another for how to make cutscenes.
and you’re laughably wrong. And I didn’t even use a modern version of flash, I used Macromedia FlashMX from 2002.
you seem to have a gross misunderstanding about what animation outside of video games involves, especially as an amateur.
if you want to argue that its easier now to make animation than it is back in 2015, I’ll agree.
if you want to argue that unity is now easier to make games than flash was back in 2015, I’ll agree.
If you want to argue that unity in 2015 was easier to make games than flash was in 2015, IDK what unity was like in 2015 but it wouldn’t surprise me.
but for you to say that prior to ~2015 it was easier to make 2D animation using unity or javascript+canvas/SVG than it was to make 2D animation in flash, then that is just crazy. its just ignorant.
If you disagree, show me a unity/canvas animation tutorial that involves more than simple translation of a few pre-made sprites. Ideally one at least 10 years old, but I’d even accept a modern one.
Where do you expect me to get actual numbers from?
But as a proportion of content creators, back in the early 10s a huge proportion of content creators were submitting content to places like newgrounds. And itch.io equivalents all used flash.
And around 2015, the total number dropped, but didn’t have a corresponding increase in non-flash equivalents.
Why? Because what few tools existed to do so had a much much much higher bar for entry. So the content simply never got created.
Flash sucked as a content consumer because the plugins had mediocre support and were full of vulnerabilities.
But as a creator, it was great.
People too dumb to dumb to learn real programming languages and frameworks
Eww. that’s elitist as fuck.
These people aren’t software devs. They shouldn’t need to learn to code in order to animate a video.
For absolute shame. Wow.
Flash. Animators. Weren’t. Devs.
I don’t know how many times I need to beat this into your skull. I’ve never said it was impossible. I said it was setting the bar unfeasibly high for the vast vast majority of content creators. It was easy. The bar for entry was low. tons of literal children were making flash videos.
And you’re saying that “all they needed to do was become a software developer”. Oh they just needed to learn unity and 3d modeling! Should be no problem for a 14yo, that’s why we see so many 14yo indie devs making unity games.
Be so for real.
Spoken like someone who has never animated something in flash.
Go ahead and try to make an animated music video in SVG. Tell me how easy it was. It’s it something a middle schooler could pick up easily after a couple hours?
Idk how old you are but it feels like you’re just looking up dates without really understanding what it was like.
I did flash animation.
I am a developer (I prefer backend but we all have to do some web).
I was an adult during that time.
The textbook dates don’t tell the story. I’m telling you that flash died long before support ended. I’m telling you that replacement tools didn’t exist yet. I’m telling you that getting flash artists to try to animation using JavaScript was not feasible. It’s crazy to me that you think that the existence of a basic canvas support means that artists had an realistic path to making their art.
Smartphones weren’t the main platform for flash, and that’s why it died early.
You’ve got a skewed view of what flash was used to animate. People made absolutely beautiful flash. Just like all art, there is good and bad. Flash made it accessible enough that bad amateurs could produce reasonable animations.
Rasterized video was not better. What a crazy thing to say.
Personal websites? You think that people mostly consumed flash animation and games from personal websites??? Where did you get this from?
It feels like you’re reading this from a timeline of major events instead of having lived it.
Functionally. Functionally. I said functionally for a reason. I didn’t just add that word in because I liked how it looked.
When was the last time you actually saw flash content?
Browser extension support deteriorated. It never worked on iOS. People stopped making flash content because folks couldn’t view it long before it officially became unsupported.
Sorry if this sounds a bit defensive, it’s frustrating when someone writes a novel telling you’re wrong but didn’t spend the time to read what you wrote first.
I didn’t say it’s not possible.
I said that back when flash functionally died, it wasn’t feasible.
HTML 5 was barely supported by browsers. HTML 5 canvas had no support at all. WASM didn’t have any support. Having flash animators and flash game devs manually code the JavaScript and HTML just wasn’t realistic, and no tools existed at the time to span the gap.
Now it is a little easier with things like canvas, and more importantly now there are tools that animators can use and export as a webpage.
But in the intervening years, all the flash hosting websites died. Even newgrounds is a ghost of what it was. So even if the tools are there, the communities are all gone. Animators just export to video now, because that’s where the viewers are.
The problem isn’t animation - as you said there is raster video and also animated SVGs.
The problem is that there is no way to package interactive content like there was. Flash wasn’t just animation, it was also games. And even flash animations often had interactive bits, like homestar runner Easter eggs.
You can technically do it with JavaScript and HTML, but it’s difficult now and unfeasible back when flash died. Not only did the tools not exist, but html didn’t even have things like canvas
yet for the tools to use.
It does.
But I mean you asked
I mean does anyone go for power line adapters as their first choice when straight up ethernet is an option?
And when someone “no, because…” and you keep replying with inane responses that sound like arguments but don’t actually say anything.
A recreation of the thread:
OP: power line adapters gave me network problems
A: nobody prefers power adapters
B: right, but it’s still the best option for some
A: people would prefer Ethernet
B: yes, but that’s not feasible for some
A: why are you replying if you agree?
B: ask yourself that. Do we agree or not?
Read the thread, and then ask yourself the question you just asked me.
Yes, we all know that. That’s what we’re telling you. Nobody is installing power line if running Ethernet is simple.
You seem to be expressing shock that people would choose powerline adapters as their first choice. People are replying to tell you that it’s not their first choice, but they chose it anyway because running Ethernet is often way too difficult.
I think that the answer to “can you install network cabling” is mostly “no”. That’s why mesh networks are so popular these days.
This is a mobile game, how did a CD even fit into my phone?!??!
When you have no valid argument, don’t read, just type a lot.
Ok, blocking you now. Have fun