Count Regal Inkwell

Nerd|Furry|Linux User|Ace|BiRomantic|Taken <3

Leftist with an incorrigible love for fancy aesthetics (mostly Renaissance Italy/Victorian England) that might be incorrectly read as a monarchist because of that.

en.pronouns.page/@vinesnfluff

Unicorn, but also occasionally gryphon.

  • 6 Posts
  • 84 Comments
Joined 2 years ago
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Cake day: June 27th, 2023

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  • I know I’m very late to the party and any comment in a thread with 200+ posts is like yelling at the void.

    BUT

    My experience with Windows has hardly been “it just works”. In fact it has been a history of decades of tinkering and messing around with it to try and get it to do what I want.

    The only difference is that Windows obscures everything, so when something breaks it does so quietly. Meaning you might not notice… Or. More likely. It’ll just crash out and you don’t even have an error code to google.

    This isn’t to say that Linux isn’t a balancing act of constant maintenance. It is. Just… The Windows experience was never “better” for me from that angle. And… On some level, I enjoy all the tinkering. I think all Linux folks do.




  • Sex

    Turns out I’m asexual.

    The spicy part is try being asexual yet HOPELESSLY romantic

    But aside from THAT – Brand name clothing.

    Most of it doesn’t even look good

    There was a time the rich dressed decadently, that was conspicuous consumption, but at least it looked pretty and shiny in pictures. Nowadays rich people be buying clothes that look exactly, completely indistinguishable from the discount shop made-in-china artificial-fabric rags everyone else is wearing, but which have a logo printed on them. And that logo is what makes it expensive.











  • Funny

    I played a lot of Lunistice some time back. It’s a retro 3D platformer that has an option to cap the framerate at 20 for a “more authentic retro feel”. Fun lil’ game, even if I eventually uncapped the framerate because it’s also a high-speed and precision platformer and doing that at 20FPS is dizzying.

    And yes absolutely Zelda 64 chokes on its 20 frames from time to time. I played it enough (again, yearly tradition, which started when I first finished the duology in the mid-aughts) to know that.

    But it wouldn’t change the fact that its absolute maximum is 20 and it still doesn’t feel bad to play.




  • Framerates weren’t really a

    Thing.

    Before consoles had frame-buffers – Because Framebuffers are what allow the machine to build a frame of animation over several VBlank Intervals before presenting to the viewer.

    The first console with a framebuffer was the 3DO. The first console people cared about with a framebuffer was the PSX.

    Before that, you were in beam-racing town.

    If your processing wasn’t enough to keep up with the TV’s refresh rate (60i/30p in NTSC territories, 50i/25p in PAL) – Things didn’t get stuttery or drop frames like modern games. They’d either literally run in slow-motion, or not display stuff (often both, as anyone who’s ever played a Shmup on NES can tell you)

    You had the brief window of the HBlank and VBlank intervals of the television to calc stuff and get the next frame ready.

    Buuuut, as of the PSX/N64/Saturn, most games were running anywhere between 15 and 60 FPS, with most sitting at the 20s.

    PC is a whole different beast, as usual.