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Joined 3 years ago
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Cake day: June 17th, 2023

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  • Exactly. “Go to my house dot Com” would probably trip some people up because they weren’t expecting to be given a website name by audio, instead initially thinking they should go to my house, then being unsure if they missed prior info. Now, it’s the default. For a similar cue reason, I still say things like “Vin number” if I’m trying to be clear as possible, particularly by phone. “can you give me the Vin” is sometimes misunderstood or misheard because “Vin” is a very mumbly word. “Vin number” gives an obvious retroactive explanation.

    Humans use context in audio constantly and have to work backwards often to find the full meaning. It’s just natural and smoothpy accomplished. If you’ve ever said “what” and then answered the question when it was being asked the second time, you worked backwards and figured it out





  • I’m familiar with looking at lights. Usually, what you’re describing is more of a blind spot that develops where the light lingered. I’m not looking at the light directly, either. It’s usually noticed when looking at a street normally with a streetlight above.

    Instead, this is like a bright streak that flashes across my sight. Not a lingering streak, not a burn, not a blindspot. Just like a repeat of the streak. Due to the flick nature of humans changing eye targets, the streak isn’t even perceived at first when I move my eyes. They snap to the next target. But the repeat streak has some motion to it, though very fast. I considered mechanical means of triggering receptors, but it matches the placement and direction of the source. If I turn my head and do the same exact eye movement, the repeat streak moves as well.

    I spend a lot of time in the dark. I’ve tried, but I can’t find a pattern. I initially thought it was a rhodopsin artifact (the chemical that dopes your receptors for dark adaptation over ~20 minutes without blue/UV), but I’ve had it happen immediately when going into darkness. Maybe my home isn’t as bright as I think it is? But still, it’s not a permanent feature and only works for a few minutes once I notice it.




  • Blurry deliberations are typical. As time goes on, “millennial” will become more accurate as the differences between xennial and zillennial become smaller and smaller in comparison to differences between _ennial and alpha or beta or delta. I just take issue with acting like direct url interface was the experience of a generation, and not a short-lived blip for the gen pop that has already been forgotten, especially as full url purpose has shifted to something arguably evil.










  • That’s a misunderstanding of the bernoulli effect. It does not say moving fluid has lower pressure as some universal law. It applies to when fluid is moving through the same exact route, as in, inside a pipe or around an object. It does not have anything to do with pressure inside the car vs outside., as it’s a massive, chaotic ball of turbulence where you get both inbound and outbound airflow at the same window or can do tricks to make one window inbound (rear windows) and one window outbound (front). If it were that simple, it’d still be hard to breathe on a motorcycle because your torso is somewhat shielded by the aerodynamics of the headlight/gauge area on a naked. Sport bikes often shield your torso as well, throwing air all at your head, which would cause the same “pressure differential” as the car example. But it doesn’t, because that’s not how it works.

    The classic example of this misunderstanding is things like pump pressure/flow rate charts. Flow rate goes up, pressure goes down in the chart. Nothing to do with this principle, everything to do with the pump being a fixed-power device putting out a certain amount of work. It’s more of a power vs torque thing than a fluid principle.

    And no, air does not move around a wing/airfoil, speed up on the longer side, and reunute its former molecular siblings at the tail of the airfoil. That’s a mythunderstanding, too. Nothing makes them meet up again.


  • I get the hype about traveling to and living on Mars/Luna/Space Stations, I think. It’s that most people are not dedicated to understanding it, they just see cool scifi/scifantasy settings. Star Trek finding neat planets everywhere and some hot women, Star Wars being full of cooperative lifeforms and beautiful high tech worlds, Guardians of the Galaxy slinging through another rainbow nebula with a killer Playlist, and Stargate bringing us to beautiful British Columbian pine forests every week. Even stellar dramas and tragedies all follow the one successful main character(s) that survives, thrives, and entertains us even in the worst of situations. Interstellar, The Martian, Ad Astra, Mission to Mars, The Red Planet, Space Cowboys, Total Recall, Project Hail Mary, and Gravity come to mind.

    The key thing, to me, is that all of this feels like someone else already made the situation survivable and the person can always return home. Mars is “right there” in solar system terms. And so often, even when a dire earthly situation is what triggered the movie events in the first place, they tend to be solved by time the protagonist returns. There’s no ultimate feeling of loss. It all works out. And I think that’s the extent of thought by the gen pop when it comes to space travel. It’s survivable and earth is always fixable, because SomeoneElse^TM made it work.

    I play a game called Elite: Dangerous. I’m currently 20,000 lightyears from home. It’s lonely and empty. For reference, I could make it to a large colony (Colonia, for the 3 ED players) in about 2 hours of game play and make it back to Earth in probably 8. But I don’t do that because I want to scan and search each system I jump to, looking for valuable plant life and valuable planets to scan. 90% of the time there’s nothing of value. Thats a lot of time looking into an empty bag. And even when I do find something, it’s often a long flight to the POI. I generally enjoy it for being a calm game out “in the black”, but I absolutely get space madness like Tommy Lee Jones’ character in Ad Astra. I keep looking and keep finding nothing. The irony there being one of the movie’s “extrasolar planets” was just a normal picture of enceladus, a local moon. The game has many planets that look similar. Nothing! Nothing here! Nothing there!

    We are not representative of the common understanding of stellar travel. It looks cool, but you and I know nothing about it will be cool from a living experience. All that’s cool is knowing the first people out will provide a ton of feedback to improve the next trip. The next trip, performed by someone else, as the trips will be one-way death sentences for quite some time to come.