

this is especially appropriate considering Donkey Kong was almost a licensed Popeye game
FM Chiptune Musician | DX Complex Staff | SEGA, MSX and Retro Tech Dork | He/Him
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this is especially appropriate considering Donkey Kong was almost a licensed Popeye game


east and eastn’t


you could easily slice new york alone into at least three countries. like just long island alone has a higher population than many european countries, and that’s right next to NYC which has even more people in a smaller area. and then LIers complain that they get overlooked by the state gov’t in favor of NYC as if the whole rest of the state is chopped liver


and traveling by locomotive takes the most preperation because you have to train


a close cousin of the recorder is the tin whistle, and listening to a minute of mary bergin’s whistling will quickly shatter any illusion that fipple flutes are toys


i’m suprised no one seems to have point-blank asked him who his parents were in court, or if they did why that wasn’t the beginning and end of the case
this guy hates


aw hell! K&T are great, that’s a real shame
no racquet? i think you were playing hand ball
+1 for Bandcamp. they often run a “bandcamp friday” event where they waive their cut of all music sold that day, so almost everything (payment processors still take a cut) goes to the artist. there are also self-hosted alternatives to bandcamp like faircamp


thank you!


can anyone recommend a good read into the actual developments happening with ATproto as of late? i’ve seen a lot of insisting lately that things are changing/have changed but no one’s saying what exactly is or has changed
i dunno, you really think people would tune in weekly to watch a show about a four-person team going through a portal? seems like a stretch


the history of the xbox layout is fascinating and frustrating. i got a little carried away, so wall of text incoming, sorry! TL;DR the XBox layout is the SEGA six button layout with two buttons chopped off
once upon a time, SEGA released the SG-1000, which had two buttons on it’s joystick. it didn’t have a D-Pad because it came out the very same day as the NES, but future revisions- the SG-1000 II and the Master System- would come with a joypad very similar to Nintendo’s. The numbers were not labelled on the SGs, but on the Master System and SK-3000 computer they were assigned 1 and 2, with 1 corresponding to B (and also labelled start) and 2 corresponding to A.
the Mega Drive/Genesis was backwards compatible with the MS in a few ways, one of which was controllers. the Mega Drive controller is mechanically a Master System controller with two extra buttons, one being Start and the other being… A. despite 1 and 2 mapping to B and A in Nintendoland, SEGA relabelled those buttons B and C on their new controller- plug your MD controller into a Master System and A does nothing! notably the MD also reverses the letter order from right to left to left to right, so it goes A B and C.
i’m not sure what was in the water that generation, because SEGA was not alone in their malarky. the SNES had A and B buttons right where you’d expect them but for NES ports and sequels often used X as B and B as A. despite the fact that perfectly good A and B buttons in the same orientation as the NES II and Gameboy were right there. sorry muscle memory! the Virtual Boy retained the regular A B layout, so one wonders if button position was a contested point for Miyamoto and Yokoi.
but i digress- the MD later tacked a second row of buttons, X Y and Z, to a second row above A B C and this carried over to the Saturn’s default and analog controller. the analog controller was based on the Micomsoft (not Microsoft) XE-1AP, a third party analog controller for the MD and JP microcomputers that retained the Nintendo A and B position and bizarrely has E1 and E2 buttons on the left hand side in a mirrored configuration. the Saturn analog controller however used the familiar MD/Saturn right hand six button array.
so here we are, and SEGA is collaborating with Microsoft (not Micomsoft) on their next generation console. everyone at SEGA had their own pet theory for why the Saturn didn’t take over the world and one that kept coming up is that the controller was too convoluted. the undisputed winner of last generation used the same four-button array used by the SNES, which overtook the MD at the tail end of the generation before. the obvious move would be to mimic that, so despite the C button being the first and main button on the SG-1000, the “real A button,” it and the Z button above them got the boot, creating the Dreamcast controller. when the Dreamcast failed, Microsoft decided they weren’t out of the fight just yet and early plans for their DirectX Box included backwards compatability with the Dreamcast, leading it to have the same button layout but with a size more akin to the Saturn analog and XE-1AP controllers. Nintendo would return to the SNES layout the next generation for the DS and Wii Classic Controller, and things have been steady for the in the two decades since
and that’s why we’re stuck arguing which layout is “right” until the end of time!


most people join the fedi to get away from shit like bluesky, so until they become actually decentralized i think most fedi instances should block/ban bridges if anything. the current status quo of bridges being around for those who want/need them but are easily ignorable for the rest of us is probably the best case scenario right now


but at least your drunk uncle won’t boil the oceans in the process too


i think you’re mixing up a few different things here. beam-racing was really only a thing with the 2600 and stopped once consoles had VRAM, which is essentially a frame-buffer. but even then many games would build the frame in a buffer in regular RAM and then copy everything into VRAM at the vblank. in other cases you had two frames in VRAM and would just swap between them with a pointer every other frams. if it took longer than one frame to build the image, you could write your interrupt handler to just skip every other or every three vblank interrupts, which is how a game like super hang-on on the megadrive runs at 15 FPS even though the VDP is chucking out 60 frames a second. you could also disable interrupts when the buffer was still being filled, which is how you end up with slowdown on certain games when too many objects were on the screen. too many objects could also lead to going over the limits of how many sprites you can have on a scanline, which is why things would vanish- bit that is it’s own seperate issue. if you don’t touch VRAM between interrupts then the image shown last frame will show this frame as well


i think threadiverse is the move. partly because it’s already in regular use and partky because it’s very self-explanatory. forumverse could have some legs to it now that more traditional forum software like nodebb and soon flarum support federation now, maybe it could refer to the broader category containing traditional forums and the threadiverse, but i feel like leaving out the “fedi” part kinda defeats the point (threadiverse at least partially maintains it by being a pun on it). maybe fediforums is the way to go?
it’s a whole 'nother can of worms but ironically in my experience the “verse” part of threadiverse is more offputting than the “thread” part because people think “metaverse,” but that’s just anecdotal and the term fediverse itself already has too much momentum to easily fall out of fashion
there’s definitely a non-zero number of people who self-diagnose as something to feel “special,” but for every one of them there are five people who are autistic or ADHD and need accomidations but won’t get them because the people around them think they’re doing them a favor by insisting they’re not “broken.” you don’t want your kid to be the first thing, sure, but also make sure you aren’t causing the second thing- if you’re in doubt, the right person to ask is a psychologist or a psychiatrist. however, that can be very expensive, hence the whole self diagnosis to begin with