

I’ll definitely have to take advantage of the hardware acceleration.
In regards to gaming, what kinds of games have you typically used this for? I’m not thinking about using this for competitive shooters or something like that where every ms counts, but what about games like a souls like where timing a parry or something matters, have you tried anything like that?
Lacking those features is perfect fine for me, I’m looking more for a remote display and input implementation anyway.
One last question, have you experimented with any compression or “enhanced” encryption for the ssh connection? If so, has that impacted the responsiveness at all?
So a lot of documentation in general typically only covers beginner or expert levels, with almost no intermediate.
It’s always “here’s how to say hello world” or “here is how to extend our implementation at a low level”.
So it’s nice to have examples of intermediate use cases for power users who need to do more than the most basic examples, but don’t plan on submitting PRs to add or change functionality.
More info, guides, and examples are always better than less (as long as it’s accurate).