No problem, thanks!
Thanks again!
No worries, I’ll check it out, thanks!
Thanks! What did they do?
Cool, thank you!
What’s the story with that one? Was the original game open-sourced, or is it a rewrite?
Edit: never mind, I just saw the other reply that it was reverse engineered.
Awesome achievement, thanks for telling the story!
Good to know, thanks!
Any idea how that happened?
Good to know, thanks. I haven’t worked with btrfs much yet. I have ZFS on a Debian server.
Cool, thank you for the reference! If I decide to pursue something like this, I will know someone to ask questions to.
Makes sense, thanks.
There’s an old saying with ZFS: “Friends don’t let friends dedupe”
That’s a bad example to reference. The ZFS implementation of deduplication is poorly thought out, and I say that even though I like and run ZFS on my own Linux server(s). I understand that the BTRFS implementation of dedupe works well (no first-hand experience), and the Windows one works great (first-hand experience).
Thanks! Not quite. The idea I have in mind is to avoid having to rewrite it, if possible. Besides, I don’t think I’d have the wherewithal to do it.
I totally get that, but if that was the reason maybe he could have explained it? Maybe he did? I don’t know.
That’s cool, thank you for telling the background!