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Joined 2 years ago
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Cake day: June 13th, 2023

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  • C’mon man, this is just a textbook fallacious slippery slope argument. Rust isn’t some brand new language whose stable release was less than a year ago, it’s over a decade old now. Scheme and Lisp are interpreted languages for God’s sake, it’s borderline* impossible to use them for kernel programming.

    Also I’m pretty sure the whole point of the Rust project that all this drama is centered around is to keep Rust code separate from the kernel. From what I understand the whole point is to maintain Rust bindings to the kernel API as a separate project, so that if developers want to write a driver in Rust, they can without having to rewrite those bindings themselves. But the kernel code itself will still be all C code. Now I’m not a kernel developer, and the last time I wrote a driver was for my operating systems class in university over a decade ago, so take that with a grain of salt.

    * I say borderline because anything is possible with code if you’re creative enough, but anyone trying to submit Scheme or Lisp code to the Linux kernel is gonna get laughed off the Internet



  • I know it’s a one-of-a-kind game, but it still amazes me that Roller Coaster Tycoon released in 1999, a game where you could have hundreds of NPCs on screen at a time, unique events and sound effects for each of those NPCs, physics simulations of roller coasters and rides, terrain manipulation, and it was all runnable on pretty basic hardware at that time. Today’s AAA games could never. I’m glad some indie games are still carrying the torch for small, efficient games that people can play on any hardware though.