Agent Karyo@lemmy.world to Citybuilders@sh.itjust.worksEnglish · 8 months agoTimberborn's latest update adds ziplines and tubeways for rapid beaver deployment and stops your rodent residents from throwing down in sudden fits of breakdancingwww.pcgamer.comexternal-linkmessage-square6fedilinkarrow-up134arrow-down10
arrow-up134arrow-down1external-linkTimberborn's latest update adds ziplines and tubeways for rapid beaver deployment and stops your rodent residents from throwing down in sudden fits of breakdancingwww.pcgamer.comAgent Karyo@lemmy.world to Citybuilders@sh.itjust.worksEnglish · 8 months agomessage-square6fedilink
minus-square.Donuts@lemmy.worldlinkfedilinkEnglisharrow-up11·8 months agoOh, the adaptive power lines is a big win! Now they should work like you’re creating paths and just snap to each other instead of having to place straight pieces, corners, T-junctions etc separately
minus-squareAgent Karyo@lemmy.worldOPlinkfedilinkEnglisharrow-up4·8 months agoYeah, the power line creation was a massive pain.
Oh, the adaptive power lines is a big win! Now they should work like you’re creating paths and just snap to each other instead of having to place straight pieces, corners, T-junctions etc separately
Yeah, the power line creation was a massive pain.