OpenAstra is a space game I am creating. The basic idea stems from years of playing Hades Star, then Dark Nebula, and realizing that such an effort of game should be Open Source and self-hostable.
No, Open Astra absolutely is not a clone of Hades/Dark Nebula, mechanics are different and so the overall experience. But it is open source (as both in libre and free) and is born from me having some free time.
The game is in early stages of planning and development. After some six months of me playing around with new techs (new for me), I am getting to the point where there might be something to share and try to create some interest.
I have no intention of monetizing this in any way. I believe that your hobby should not be your job and that doing things for fun needs to take the monetization away.
Maybe in the future there might be opportunity for donations, to cover costs, but at this time there is no cost to cover, so.
I will post here updates on development and hopefully also discussions in a future, when more than just myself will be involved.
There is also a website, see URL on top, but at this time do not expect much there. I have also created OpenAstra on Codeberg, but currently the source code is only on my (public) Forjeio instance. I will move to codeberg in some bear future when I will have a reasonably solid starting point
