I disagree with your premise. It does make games run better which has helped devs get lazy and use it as a crutch. When devs don’t use it as a crutch but let it be a bonus it’s great.
Though I just replayed Just Cause 3 for kicks and think visually it holds up to just about any of today’s games and runs like a top with any fancy stuff.
TAA as in temporal anti-aliasing? Is that not frame generation? It’s interpolating between frames to create a frame that wasn’t previously there. Just like how spatial anti-aliasing generates pixels that weren’t previously there.
I think maybe we have a different idea of what “generation” means. I’m guessing your idea of “generation” is when it surpasses some threshold of information added through the process.
In TAA every other pixel is rendered traditionally and the others are filled in. So it’s not frames generated it’s pixels that are generated.
And dlss does that same thing but in a different way. It’s like smart sharpening and takes a blurry image and makes it sharpen. No new frames, but a sharper image than is natively generated.
I sure hope the games run better when enabled, it’s effectively running at lower resolution and upscaling. It’s just a fancy resolution select marketed as genuine improvements.
I disagree with your premise. It does make games run better which has helped devs get lazy and use it as a crutch. When devs don’t use it as a crutch but let it be a bonus it’s great.
Though I just replayed Just Cause 3 for kicks and think visually it holds up to just about any of today’s games and runs like a top with any fancy stuff.
They don’t run better though. DLSS just makes fake frames based in guesses which looks like it is running better.
It is the same basic premise as LLM slop, it looks like something despite not actually being that thing.
Frame Gen makes fake frames. Standard dlss does no such thing which is what the question was. It uses temporal upscaling. Not the same thing.
Upscaling = artificially increasing the sampling rate through some sort of inter/extrapolation.
Temporal = it’s happening on the temporal axis.
Samples on the temporal axis are frames.
Therefore, temporal upscaling = artificially sampling more frames = frame gen?
No, that’s like saying TAA is frame gen.
Using temporal data to upscale is different than inserting frames that weren’t there to begin with.
TAA as in temporal anti-aliasing? Is that not frame generation? It’s interpolating between frames to create a frame that wasn’t previously there. Just like how spatial anti-aliasing generates pixels that weren’t previously there.
I think maybe we have a different idea of what “generation” means. I’m guessing your idea of “generation” is when it surpasses some threshold of information added through the process.
In TAA every other pixel is rendered traditionally and the others are filled in. So it’s not frames generated it’s pixels that are generated.
And dlss does that same thing but in a different way. It’s like smart sharpening and takes a blurry image and makes it sharpen. No new frames, but a sharper image than is natively generated.
The early versions only did upscaling, but we are in the current day where DLSS does fake frame gen to increase fps on top of upscaling.
Only if it’s turned on. I have yet to see a game that forces it. You get to pick if it’s on or not.
You sound like you have never used a modern nVidia card. Not a slam, just saying it you had one you’d know it’s optional.
Keep moving those goalposts.
What are you talking about?
I sure hope the games run better when enabled, it’s effectively running at lower resolution and upscaling. It’s just a fancy resolution select marketed as genuine improvements.