As in go to the castle to fight the final battle. After hours of running around questing and occasionally just exploring aimlessly, I feel like that capstone ends the fun. Anyone else do this?
As in go to the castle to fight the final battle. After hours of running around questing and occasionally just exploring aimlessly, I feel like that capstone ends the fun. Anyone else do this?
I played both and purposefully avoided the final in totk until I “did everything” after accidentally beating botw prematurely… which was very disappointing. The game is better than its abrupt end.
it mirrors the original in that as soon as you beat Gannon, credits roll.
this feels weird in an open world. it would have benefited from altering npc responses and other minor tweaks encouraging continued game play post-gannon in a world obviously designed for it.
Yeah these games are definitely about the journey, not the destination. The journey is awesome, but I was also super underwhelmed by the endings.
Instead of making a massive empty underworld in TotK, I wish they had focused on transforming the normal world after beating Gannon, for some extra content at the end.
Man I did this too! I was climbing around the castle looking for secrets and accidentally entered the boss room. Totally unprepared; all my weapons broke and I had to finish him off with bombs >.>
What bothered me more is the fight beeing no challenge at all. All of the blights were more difficult to beat than ganon himself