License is the legal instrument which makes open source software/hardware/silicon possible, describing precisely what rights are granted or retained. The term “open source” usually means the definition propounded by the Open Source Initiative (OSI) but sometimes not in certain contexts. At the very minimum, an OSI-compliant open source license will allow any distribution of the software without having to seek additional permission from the author, must be accompanied with access to the source code, and the software does not come with provisos outright prohibiting its use for certain endeavors.
That last point is about the “use” of the software, and is a crucial distinction between “open source” and “source available”. To have source available means the source code can be examined, but usually cannot be compiled. An open source license explicitly allows all uses, but possibly with additional obligations. For example, the AGPL license allows software to be used to run a server, but creates an obligation to provide the server source code to all users that connect. Whereas something like the MIT 0-clause license has zero additional obligations, while allowing the broadest use. When a license is both Open Source and allows free use, it is known as a FOSS license.
The exact verbiage of a license are the domain of lawyers, being a legal document. But the choice of license is down to the software author or corporate owner, and is a multifaceted consideration, including marketability, compatibility with other software, and whether it’s more important that the code gets used or that it forever remains available.
The latter is the major battleground for advocates of permissive versus copyleft licenses. Some software (eg reference cryptographic algorithms) have the priority that the absolute most number of people should use them, so a permissive license makes sense. While other software (eg desktop 3D rendering suite Blender) have a priority that nobody can ever take it private by adding proprietary-only features.
Choosing open source is easy, but choosing a license to effect that choice can get tricky. For authors publishing their software, the choice may very well change the course of history (ie Linux GPL-2). For consumers or businesses using software, the license dictates how changes can be distributed.
License is the legal instrument which makes open source software/hardware/silicon possible, describing precisely what rights are granted or retained. The term “open source” usually means the definition propounded by the Open Source Initiative (OSI) but sometimes not in certain contexts. At the very minimum, an OSI-compliant open source license will allow any distribution of the software without having to seek additional permission from the author, must be accompanied with access to the source code, and the software does not come with provisos outright prohibiting its use for certain endeavors.
That last point is about the “use” of the software, and is a crucial distinction between “open source” and “source available”. To have source available means the source code can be examined, but usually cannot be compiled. An open source license explicitly allows all uses, but possibly with additional obligations. For example, the AGPL license allows software to be used to run a server, but creates an obligation to provide the server source code to all users that connect. Whereas something like the MIT 0-clause license has zero additional obligations, while allowing the broadest use. When a license is both Open Source and allows free use, it is known as a FOSS license.
The exact verbiage of a license are the domain of lawyers, being a legal document. But the choice of license is down to the software author or corporate owner, and is a multifaceted consideration, including marketability, compatibility with other software, and whether it’s more important that the code gets used or that it forever remains available.
The latter is the major battleground for advocates of permissive versus copyleft licenses. Some software (eg reference cryptographic algorithms) have the priority that the absolute most number of people should use them, so a permissive license makes sense. While other software (eg desktop 3D rendering suite Blender) have a priority that nobody can ever take it private by adding proprietary-only features.
Choosing open source is easy, but choosing a license to effect that choice can get tricky. For authors publishing their software, the choice may very well change the course of history (ie Linux GPL-2). For consumers or businesses using software, the license dictates how changes can be distributed.