• Elevator7009@lemmy.zip
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      4 days ago

      Would also work for a smaller scale thing. A village builder, maybe. Manage interpersonal relationships between people, try to put people where they are most effective but also least miserable (being good at something often correlates with enjoying it but not always, and interpersonal conflict can make what would otherwise be a happy experience unhappy), watch drama unfold… I have always liked playing with numbers and the like, but I want to see more systemic-instead-of-prescripted takes on social interactions in video games. Think more The Sims on autopilot/free will, less exact prescripted storylines (not that prescripted storylines are bad, I still like a good story or !visualnovels@ani.social!) Trying to build up an economy and decide how you want that economy run also sounds fun.