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  • Ann Archy@lemmy.world
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    1 day ago

    They’re always “styled dirty”, so they look filthy but somehow perfect. It’s like when the hero gets a cut, it’s always this cool looking little streak across the cheekbone, or if it’s on the body it’s a perfect 10cm scar on the shoulder, or close by the pelvis so they can show off their abs. It takes me out of the suspension of disbelief, because I can’t get lost in the acting if the acting is done by these perfect creatures that look NOTHING like they haven’t slept, are underfed, paranoid, depressed, and on the brink.

    Sure, that is harder to achieve, because good art is hard to achieve, and I just don’t dig cheap art, what can I say.

    • southsamurai@sh.itjust.works
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      16 hours ago

      Part of that (the cut placement) is making the prosthetics though. Yeah, you can make good looking cuts elsewhere, but the more the site moves, the more hassle it is. Facial prosthetics in particular run into trouble when they’re near the mouth or brows. So you end up with cheeks being preferred overall.

      With the body, you run into issues with making something visible, movable, and believable. Gashes across the abs fail at all three, whereas shoulder and pecs are solid choices. Legs would be too, but they’re not in frame as much, and shouldn’t be without a good reason.

      Everything on screen is a compromise of some sort.