minus-squareryujin470@fedia.ioOPtoNo Stupid Questions@lemmy.world•It's possible to have a procedural Gaussian noise texture using shaders?linkfedilinkarrow-up2·12 hours agoI asked this because I don’t think that everything is possible with programmable shaders in computer graphics linkfedilink
ryujin470@fedia.io to No Stupid Questions@lemmy.world · 12 hours agoIt's possible to have a procedural Gaussian noise texture using shaders?plus-squaremessage-squaremessage-square3fedilinkarrow-up113arrow-down10
arrow-up113arrow-down1message-squareIt's possible to have a procedural Gaussian noise texture using shaders?plus-squareryujin470@fedia.io to No Stupid Questions@lemmy.world · 12 hours agomessage-square3fedilink
ryujin470@fedia.io to No Stupid Questions@lemmy.world · 10 days agoAre color schemes used in video game UIs really subject to trademark?plus-squaremessage-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareAre color schemes used in video game UIs really subject to trademark?plus-squareryujin470@fedia.io to No Stupid Questions@lemmy.world · 10 days agomessage-square0fedilink
I asked this because I don’t think that everything is possible with programmable shaders in computer graphics