It’s possible to have a procedural Gaussian noise texture using shaders?

  • ℍ𝕂-𝟞𝟝@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    8 hours ago

    Why wouldn’t it? Isn’t HLSL Turing-complete?

    A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.

  • ryujin470@fedia.ioOP
    link
    fedilink
    arrow-up
    2
    ·
    9 hours ago

    I asked this because I don’t think that everything is possible with programmable shaders in computer graphics