It’s possible to have a procedural Gaussian noise texture using shaders?

  • ℍ𝕂-𝟞𝟝@sopuli.xyz
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    8 hours ago

    Why wouldn’t it? Isn’t HLSL Turing-complete?

    A lot of implementations just use a precomputed image because the noise doesn’t have to be truly random, it’s okay if it’s just perceived as such.