I’m working on a card game where you go around and challenge characters to a game of cards.
You should absolutely be able to fish and have pets. What else?
Probable release date: 2095, but just in case…
Useless loading screen tips
Barrels!
A platform section for no reason whatsoever even though your game engine is not designed for it and it sucks all the fun out of the game for about 5 minutes of dying to get past 15 seconds of actual game.
“Quirky” loading info. Initializing graphics. Booting level. Rendering shaders. Kicking the dog up the arse.
Treasure behind waterfall
Lockpicking and pickpocketing.
Double jump.
First aid kit.
If it’s the early 2000s driving elements.
oh I am genuinely excited about how I put that into a card game.
Besides the other comment about Yu-gi-oh, there’s even This from the major card game franchise.
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Some time of variant movement speed. Analog movement, Walk/run toggle, some type of dash/roll/slide etc. There needs to be something or I am slightly angry the whole time.
what if it doesn’t make you go faster but just adds SPEED EFFECTS
Character customization including eyecolor and jaw shape.
You already included card battling, covered there…
The word “roguelike” in the description (actual roguelike mechanics should not be included if you do this) (alternately, “souls-like”).
haha, they are going to be FF tactics / Balders Gate 1&2 style avatars but I’m sure I can put some sliders in.
Make sure you can choose between male and female to get some free promo from the “everything is woke now” crowd.
Not being able to kill children (while being able to kill virtually anyone else at any time) has been a Bethesda thing that’s made its way into other games either as a real mechanic or as a bit of a joke.
oh I remember the bugged quest for the Richard Nixon doll in Fallout 2 when I was a kid, because they made all the children invisible.





