It’s a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling “action” game, it uses WASD for movement on the Amiga and Apple IIgs.
It’s a notoriously shitty game, but I was surprised when I saw that, despite being a side-scrolling “action” game, it uses WASD for movement on the Amiga and Apple IIgs.
Doom was arrow keys, I spent too many hours playing Doom and Doom2.
I even know people that started playing Quake with arrow keys before realising they could use the mouse, they used QS to look up and down and hold the shift key to strafe.
Everyone played Quake with arrow keys at first because its controls were still archaic and mimicked Doom. Mouselook had to be enabled with the +mlook console command, and otherwise holding / would allow you to “mouse look” but only up and down, and only as long as you held it, and it would spring back when you let go and moved. Thus nobody was likely to figure out mouse aiming by accident just by messing with the mouse, or even by exploring the available in-game options.
Quake’s controls did not define the standard FPS layout going forward, rather the modifications people made to their setups for deathmatch did.
I knew a guy who used the mouse for movement in Quake. Vertical movement to go forward. But that would only get you so far until you reached the top of the mousepad, so he had to pick up the mouse and move it back down to the bottom.
CLUNK CLUNK CLUNK CLUNK CLUNK
Lol that’s insane
I M M E R S I O N
I used to use arrows plus zx to strafe in doom. One strafe key felt limited in wolfenstein