For those out of the loop:

GameNative is an open source app to play PC games on Android, it supports Steam, Epic, GOG and Amazon.

https://gamenative.app/

Get 0.9.0 here: https://downloads.gamenative.app/releases/0.9.0/gamenative-v0.9.0.apk Or on Github here: https://github.com/utkarshdalal/GameNative/releases/download/v0.9.0/gamenative-v0.9.0.apk

Includes exciting changes like initial Pixel 10 support, Steam Workshop support, Steam branch support. Full changelog in thread 🧵

Changelog:

What’s Changed

Fixes since prerelease:

Fix touchpad right-click by @Nightwalker743 in #1071
fix: remove 30s brightness blackout from ambient download overlay by @xXJSONDeruloXx in #1086
add OpenAL Soft Audio support, added presets for WINEDLLOVERRIDES for Quick Audio fixing by @Catpotatos in #1102
BCN emulation was hidden from Proton x86_x64 by @Catpotatos in #1109
Fix old installs for storage mgr by @xXJSONDeruloXx in #1111
Handle store-specific best configs by @utkarshdalal in #1115
Reduce GC pressure in CaseInsensitiveFileSystem by @jeremybernstein in #1120
Fix crash on game start on Meta Quest by @lvonasek in #1105
Don't show logged out steam splash when offline by @utkarshdalal in #1138
Hide local saves only setting by @utkarshdalal in #1139

Fixes from 0.9.0-prerelease:

Updated Wrapper - initial PowerVR (Pixel 10) GPU support - thanks to @sharpy66 and @Pipetto-crypto
Added "use known config" and automatic best configs for Epic, GOG and Amazon by @unbelievableflavour in #892
Added Steam workshop implementation by @Nightwalker743 in #977
Added support for Steam game versions/branches by @morganwalkup in #870
Added "compatibility" filter by @unbelievableflavour in #813
Added downloads & storage manager by @xXJSONDeruloXx and @eredisg in #878
Added carousel layout by @xXJSONDeruloXx in #797
Fixes for launching from frontends by @jeremybernstein
Fix Steam cloud saves for games like Cult of the Lamb and Blue Revolver - apply UFS rootoverrides for Windows save paths by @kiequoo in #839
Screensaver for download screen OLED protection by @ObfuscatedVoid in #1017
fix for games with Steam Input by @kiequoo in #1026
Samsung DeX support by @AndreVto in #793
Upload achievements in real-time & custom achievement pop-up placements by @phobos665 in #975
Fix display of game playtime by @kiequoo in #957
Preserve settings on Steam logout by @xXJSONDeruloXx in #903
Winlator ludashi effects by @xXJSONDeruloXx in #803
Improve boot splash tip readability on dark displays by @nacl-dev in #823
Launch games in the correct workingDir, fix some cloud saves and no launches by @kiequoo in #775
Reduces boot time on external storage by @giovannygb in #747
Fix CursorWindow crash on large Steam libraries by @jeremybernstein in #961
add battery temperature metric to performance HUD by @xXJSONDeruloXx in #991
Nicer amazon images by @unbelievableflavour in #1021
Nicer images for in GOG detail screens by @unbelievableflavour in #998
Reduce buggy game calculation size (eg in RE4) by @jeremybernstein in #929
Adjust color scheme of the External Display Input (on Thor-type devices) by @MayRedBeWithYou in #838
  • Hond@piefed.social
    link
    fedilink
    English
    arrow-up
    2
    ·
    edit-2
    4 hours ago

    Google moved with the Pixel10 from Mali GPUs to PowerVR. Normally, its pretty uninteresting which GPU you have on Android. But with bleeding edge emulation for like Switch or Windows you most likely have the best experience with the newest flagship Qualcomm Adreno GPU which is supported by opensource drivers(turnip and the like).

    Its been a while since i was deep into the android emulation scene so take it with a grain of salt. But adreno has generally the best hardware support but shitty oem drivers. Turnip drivers dont make them faster but more compatible with emulated games. Mali has in contrast to popular believe rather okayish oem drivers but lacked some hardware features here and there which made things more difficult. But they also have opensource drivers developed for them now at least for certain iterations like those that can be found in (pre-10)Pixel devices but maybe not those in 5 year old budget phones.

    But having a PowerVR GPU is pretty unique in such a expensive phone. So there was never much effort put in by the community to make them run fancy emulators since they used to be only found in cheap bottom of the barrel devices.