(the ‘title’ and ‘body’ was AI-fixed cause my English is bad)
The tool would work by:
-
Detecting a specific benchmark level within the game, regardless of the game engine used.
-
Running automated tests on every combination of CPUs, GPUs, and storage types (SSD/HDD).
-
On tool’s servers: Testing against all conceivable hardware specs to find absolute minimum, recommended, and high settings.
-
Locally: Using the user’s current hardware specs as the maximum benchmark limit.
-
Output: Providing the perfect system requirements (minimum, standard, and high) based on these results.
You would need all those possible hardware configurations in your datacenter or basement or wherever. If it’s not done on real hardware it’s just guesswork.
You would need a way to walk through a good chunk of realistic gameplay without user input. Good luck with that.
The closest thing to this right now is the performance monitoring that Valve does for Steam Deck compatibility — which isn’t headless, it’s just crowdsourced.
I believe there are firms who will actually do it if you pay enough.
No, AAAs test against actual hardware.



