Settle, build, and survive on the enigmatic Shoni Island. Manage quirky NPCs, farm, and appease four unpredictable gods. Solve tricky puzzles, uncover hidden secrets, and balance chill with challenge in this captivating cozy survival adventure. Will you escape or become part of the island’s legend?
“There are only a few people left on Earth, rebuild and repopulate!” with probably lots of dramatic focus on whatever killed the population, and closeups for the process of repopulation?
Probably. You did say NSFW though, and I couldn’t figure how to work that angle in otherwise. Just a standard city builder, plus narrative, but now everyone is nude?
Would also work for a smaller scale thing. A village builder, maybe. Manage interpersonal relationships between people, try to put people where they are most effective but also least miserable (being good at something often correlates with enjoying it but not always, and interpersonal conflict can make what would otherwise be a happy experience unhappy), watch drama unfold… I have always liked playing with numbers and the like, but I want to see more systemic-instead-of-prescripted takes on social interactions in video games. Think more The Sims on autopilot/free will, less exact prescripted storylines (not that prescripted storylines are bad, I still like a good story or !visualnovels@ani.social!) Trying to build up an economy and decide how you want that economy run also sounds fun.
“There are only a few people left on Earth, rebuild and repopulate!” with probably lots of dramatic focus on whatever killed the population, and closeups for the process of repopulation?
i feel like making it about procreation would make it a conservative wet dream… i’d much prefer it be cute and cozy.
Only if single-use gigolos were the norm. That seems to be their subcultural preference. 😐
Probably. You did say NSFW though, and I couldn’t figure how to work that angle in otherwise. Just a standard city builder, plus narrative, but now everyone is nude?
Instead of food/water/shelter, the needs are condom-factory, sex-dungeons,lube.
maybe you’re building a hippie commune :P
Would also work for a smaller scale thing. A village builder, maybe. Manage interpersonal relationships between people, try to put people where they are most effective but also least miserable (being good at something often correlates with enjoying it but not always, and interpersonal conflict can make what would otherwise be a happy experience unhappy), watch drama unfold… I have always liked playing with numbers and the like, but I want to see more systemic-instead-of-prescripted takes on social interactions in video games. Think more The Sims on autopilot/free will, less exact prescripted storylines (not that prescripted storylines are bad, I still like a good story or !visualnovels@ani.social!) Trying to build up an economy and decide how you want that economy run also sounds fun.