So i basically reverse engineered some Small 6502 Assembly Code for research as i wanna remake the entire Thing in x86 Assembly and wanted to ask as to would Licnese would be most appliceable to such Cases? >.>
Mostly due to the Fact that Public Domain Code is usealy not Good as depending where you live it can mean anything or can even be illegal from what ive read in some Country? D:
I suppose the best bet would be something like MIT-0 or maybe even LGPL considering im translatating the Code from another Language to a different one? >.>
But im still unsure if that counts a Derivative or what a Translation even can be licensed at all? >.>
Atleast the Copyrighted Assets have to be provided yourself from the Original Program so im in the Clear on that Front but the Code is the scariest Part as itd rather not get into Legal Trouble to be fair :(

  • ShimitarA
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    10 hours ago

    Depends on what you want to make of that code i guess. Any license is fine, depends on use case and appliction.

      • ShimitarA
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        9 hours ago

        Are you afraid that others might use your work and make money out of it?

        You want to protect freedom of access to your work?

        You want to have it available and still be able to make a profit yourself?

        You looking into ways to distribute or promote your work?

        Myself, I generally go GPLv3 because I believe that’s the right thing to do, but public domain (or MIT) is also popular. Something like LGPL or BSD might appeal if you plan to use it in a commercial/industrial framework.

        Also, are you sure that the binary you started from is actually free to use and you are not infringing somebody copyright? Keep in mind that time here is no protection. 15y or 20y old code/binaries can still be fought for by the original owners (Nintendo knows something about that kind of fights…)

        • Retro-Hax@feddit.orgOP
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          8 hours ago

          Well i do usually go for GPL 2.0 only or LGPL 2.1 or later (unless its Python where i usually go with either GPL 3.0 or AGPL 3.0 only) :P
          But with writing Assembly by Hand and translating Reverse Engineered ASM from one CPU Architecture to another one that is kinda my unknown basically :(
          Especially as im usually a Tooling Dev than a Game Dev more on PC and usually when i write ASM Patches it is for LGPL 2.1 and written from Scratch (So im not modsifying for Example existing Nintendo Code) :P