As in go to the castle to fight the final battle. After hours of running around questing and occasionally just exploring aimlessly, I feel like that capstone ends the fun. Anyone else do this?
As in go to the castle to fight the final battle. After hours of running around questing and occasionally just exploring aimlessly, I feel like that capstone ends the fun. Anyone else do this?
I never got very far in Breath of the Wild. I did the tutorial part (as in, until you unlock the whole world). I did a couple more of the puzzle dungeons, and those were fun, but for the most part, I did not like the game. I got to a point where no matter which way I went, I would die, quickly, to one-shot lasers or some other un-fun thing. So, I gave up on it. Never bothered with Tears of the Kingdom. I did like Echoes of Wisdom, though it was obvious they were stretching it out artificially. A Link to the Past was the last great Zelda game, though there have been other good ones. Mostly the 2D/2.5D games.
The play certainly isn’t what old school games were. I do wish there were more dungeons.
Breath of the Wild or Echoes of Wisdom? Because both had atypical Zelda gameplay (the former is a Souls-like and the latter is… a block building game? I dunno what else to call what you do with the echoes). But Breath of the Wild had like over 100 dungeons. They were all very small, though. Like one major puzzle and maybe a minor one or two. But yeah, Echoes of Wisdom had like six? But you had to go through so much BS to get to each one. I remember Minish Cap doing that and it was annoying. Nintendo really should have sold batteries as much as Game Boy games were made to make you waste them. Then again, A Link to the Past had 12-13 dungeons, and that was considered a lot back then.
I’ve heard, and it makes sense to me, that Breath of the Wild and A Link to the Past aren’t from the same series, just the same franchise. That the 3D Zelda games, starting with Ocarina of Time, and the 2D Zelda games, starting with The Legend of Zelda, are effectively two different series set in the same universe, but made to accomplish different things. And that tracks with my experience as I haven’t met a 3D Zelda I liked and I haven’t met a 2D Zelda I disliked. Yes, I rate Adventures of Link over both Ocarina of Time and Breath of the Wild. The transition to side scrolling was jarring, but otherwise, fantastic game. Horse Head (the first boss) still creeps me out. But anyway, I don’t know where I’d put Echoes of Wisdom. It’s absolutely a 2D Zelda and I love it, but it’s not really a Zelda game, more of “like a Zelda game” in the sense that Tunic was “like a Zelda game.” Still love it (and Tunic!) and hope we get more Zelda games where you play Zelda, but I’m not sure I want another Echoes game.
I guess the dungeoneering itself. It’s probably the main thing I wish was different if I could change anything. Getting keys, compasses, each room being a puzzle, relying on the map, and the final boss really being earned is probably more work though…I love the shrines of course.
The first game definitely would feel the same as what that other user described. It was also pretty brutal with the difficulty of combat unless you had full health to shoot lasers.