Sauvandu60@lemmy.ml to Open Source@lemmy.ml · 12 hours agoRedot Engine LTS 26.1 is now stable, includes enhancements and fixesblog.redotengine.orgexternal-linkmessage-square10fedilinkarrow-up119arrow-down17
arrow-up112arrow-down1external-linkRedot Engine LTS 26.1 is now stable, includes enhancements and fixesblog.redotengine.orgSauvandu60@lemmy.ml to Open Source@lemmy.ml · 12 hours agomessage-square10fedilink
minus-squareAlex@lemmy.mllinkfedilinkarrow-up6·10 hours agoWhat was wrong with working with Godot that made them want to fork?
minus-squareShimitarAlinkfedilinkEnglisharrow-up2·6 hours agoI am a godot user and it seems to me that Godot it pretty much under heavy development and so… Just some Foss drama, I stay away from that.
minus-squarecristian64@reddthat.comlinkfedilinkarrow-up2·9 hours agoI guess forking is an easy way to benefit from others’ work. I’m wondering if there is any game developer that chooses this fork knowing that it will likely not keep up with upstream features and fixes.
minus-squareGoodlucksil@lemmy.dbzer0.comlinkfedilinkarrow-up1·10 hours agoAccording to their readme, that Godot was maintrined by a few people mostly and they wanted to make a “true” open source experience by making the community maintainers
Is this a spinoff of godot?
It’s a fork of godot.
What was wrong with working with Godot that made them want to fork?
They thought Godot was too woke
I am a godot user and it seems to me that Godot it pretty much under heavy development and so…
Just some Foss drama, I stay away from that.
I guess forking is an easy way to benefit from others’ work.
I’m wondering if there is any game developer that chooses this fork knowing that it will likely not keep up with upstream features and fixes.
According to their readme, that Godot was maintrined by a few people mostly and they wanted to make a “true” open source experience by making the community maintainers